Tools Used In Maya and Unreal - Pros and Cons, Why I Used Them (#5)
In Maya I used a number of common and simple tools when there was an advanced library of tools open for use by me. However i didn't really touch most of those tools and in retrospect I probably should of tried most of them to find out if they were better than the simple more 'core' tools that i was using. However it is hard to know which tools to use when you didn't know those tools existed in the first place. Some of the tools I used in Maya: View and object - Focus Face Vertex Extrude Connect Three-View Editing Outliner Window Duplicate Target Weld Bake Simulation Game Exporter Hypershade Primitive Objects Some of the tools I didn't use: HumanIK Skinning Rigging Netwon Other particle FX Volume Manipulator Edge Pivot Point Multi Cut Boolean Mirror Edge Loop Transparent View Why did I use the tools i did? Focusing on objects allowed me to move the camera around everywhere but ultimately allowed me to keep track of