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Showing posts from October, 2018

Brainstorming my Game (#2)

What is the scope? First of all, I need to decide how large of a game I want to create. This should be based on hour long i have to work on it. I only have 3 months roughly to work on it if you take in to account how much time I will need to acclimatise to this new engine and blueprints. This game needs to be small, within the boundaries of the first person template. I also need it to show certain mechanics, to be precise, gun mechanics. I need to create a gun model and somehow implement it in to my game. The game needs to be at least 3-5 minutes of gameplay and come with all the bells and whistles when it comes to menus and UI in general. What should the concept be? Secondly, I need to decide what the game should be like, what should it be inspired by. How will the basic core of the game look like. I recently watched the Maze Runner movies. It's made me want to create a fast paced maze running game. So i will put in lot's of walls where the player can mo