Trying Unreal Engine 4 (#1)

Trying Unreal Engine 4


To start with, I have never used ue4.
I opened ue4 and straight away i noticed that the layout is somewhat similar to Unity. The both have the ability to redesign the layout of the engine, both have similar concepts for their engine design such as a build/play/launch button. The assets of Unity directly translate to the Content Browser of ue4.



My first impressions of this launcher is that i already have a familiarity with it due to this similarity between engine design concepts with Unity.

The first difference i noticed was the modes section that allows you to drop and drag assets and recently used assets instead of doing from the Content Browser like you would do in Unity. Not only that but it seems like there is a built in geometry editor to edit shapes in the engine itself.


The details tab where it shows the components attached to an object and physics settings seems to be similar to Unity as well, however it seems that it's more divided between in-built engine options like physics settings and components. Whereas in Unity they are bundled in together inside of that details tab.

To conclude my first impressions, it's got an intuitive design layout that easily allows me to manipulate the placement of tabs to suit me and create a comfortable working environment. The fact that it is similar to Unity in layout is a bonus for me as it means I won't be starting from the most basic of basics.

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